var html.entity

4 uses

	html (current package)
		entity.go#L18: var entity map[string]rune
		entity.go#L28: 	entity = map[string]rune{
		escape.go#L144: 	} else if x := entity[string(entityName)]; x != 0 {
		escape.go#L155: 			if x := entity[string(entityName[:j])]; x != 0 {